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Cocos2d

October 9, 2012 7:39 pm / ari

As I started working on my space shooter game, I needed to decide on how to go about starting to program the game.  I explored a little bit of what frameworks and libraries were available, and what I chose is cocos2d.  It’s an open source framework for building 2d games on iOS devices.  It makes developing 2d games super-simple, providing classes to encapsulate sprites, objects on the screen, menus, actions (movement, rotation, fading, etc.), and basically almost everything you may need to make a really nice-looking 2d game.

I was thinking that I might make a tutorial on how to use Cocos2d, but the documentation at the site is really good, and I’m not sure I could do any better without significant effort.  I recommend starting with the basic concepts page, and then following the examples in the programming guide.  So this post really isn’t anything other than a tip to check it out.

But, because the code is really easy to incorporate into a project and it seems to work really well, I do want to suggest that anyone looking to work on a 2d iOS game should look into cocos2d.

 

Posted in: Programming, Space Blaster / Tagged: cocos2d, framework, graphics, iOS, iPhone, programming

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